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mario vs dr mario smash ultimate reddit

Doc's weight is 100 in both PAL and NTSC. Mario's fair has a more slappy kind of noise. Down angled does 17 on id0, and 13 on id1 and id2. Doc's upb hits on frames 3-21, is intangible on frame 3, and ends on frame 37. Likewise, Mario's and Dr. Mario's side B have a slight difference; Mario's Side B stalls Mario for a little, while Dr. Mario… The window for jab 2 is a press on 2-25, jab 2 starts on frame 17 at earliest. On a backwards doublejump, Doc does one backflip. His final hit covers him with a size of 2400 (2100 on aerial version). Info is pulled from relevant frame data threads as well as crazy hand and personal knowledge, and some testing in game. Doc's fair sends at 60 degrees on all hitboxes. Doc's pills are shot at a -40 degree angle with a speed of 1.4. Mario's the same in all attributes as Doc (not counting ????

Also, all dash attack hits deal 1 shield damage for whatever reason. On a backwards doublejump, Mario does three backflips. I like this detail that Doc uses the fireman's lift, which is both a medical/emergency transport method (so he would know this technique over mario, who wouldn't), and at the same time is effective as an actual judo throw. Mario's upb dips a little bit lower than Doc's at the beginning, causing him to have slightly less vertical reach than doc's. There are also several differences between them. Doc's dash attack sends at 80 degrees on the early hit dealing 9 damages on both hitboxes. [Comparison] (, Doc is slightly fatter than Mario. r/DrMarioMains: A subreddit for people who main Dr. Mario in Super Smash Bros Melee, Super Smash Bros for Wii U & 3DS and Super Smash Bros Ultimate. I will be creating a LIST of differences between clones, for any new players or less knowledgeable players who want to know more. Ultimate tiers, match-up votes and discussion from Eventhubs.com Mario's final hit sends at 50 degrees, with 40/140 base/growth, dealing 3 damage on both hitboxes. Grounded cape deals 10 damage on id0 and 8 damage on id1.

Both with 45/75 base/growth. Mario's uptilt sends at 96 degrees on all hits for the entire duration of the attack, dealing 8 damage. Doc's hits on frames 18-22, autocancels on <2 44>, and lasts until frame 74.

SM3DAS +2 Super Mario 3D All-Stars; P5 +1 Persona 5; AC:NH +1 Animal Crossing: New Horizons; SSB4U +1 Super Smash Bros. (Wii U) SA2 +1 Sonic Adventure 2; UMvC3 +1 Ultimate Marvel vs Capcom 3; SSBB +1 Super Smash Bros. Brawl; BHL +1 Brutal Half-Life; SCII +1 SoulCalibur II (GameCube) P2 ↺1 Portal 2 I'm convinced this was some kind of stupid oversight, as the move does have 6/100 base/growth attached to it as well. Shout out to memes from me for games for the request, Thanks!!! Doc's bthrow releases on frame 44 and is actionable on frame 24 of hitstun when throwing Luigi. Ends on frame 79. Mario's upb keeps it's early disjoint a little longer than Doc's. Size of the body hitbox is 900, leg hitbox is size 900. Press question mark to learn the rest of the keyboard shortcuts, http://kuroganehammer.com/Ultimate/airSpeed, http://kuroganehammer.com/Ultimate/runspeed. Please note that the Mario/Doc (especially Mario) frame data threads have some misinformation, because there are so many small errors in there (No, mario's fair does NOT ac on frame 28), doc's is generally the more accurate version, I hope they ALL didn't make it into this thread, as I double checked a lot of them out, (I'm also kind of unsure about some sound effects and other minor things along those lines, so please correct anything I don't have!! New to smash and don’t know the difference, are they echo fighters or separate fighters?

Doc's idle animation has him roll his neck occasionally. Sends at 90 degrees, 75/40 base/growth, 6 damage. All of doc's fsmash hitboxes have the electric effect.

Doc cannot platform cancel his nair as it does not do 12 damage off the bat. Mario's dair has a different sound effect, a bit more meaty sounding. Mario's back air is a standard back air: Sakurai angle, strong hit does 11 damage, with 10/100 base/growth, after 3 frames of strong hit, weak hit comes out, doing 9 damage, with 7/100 base/growth. Mario's dair hits at a 94 degree angle, with a set knockback of 30 on each hit. ID1 sends at 90 degrees, but is impossible to hit with in a practical setting. (Smaller than Doc's), Doc's upsmash has 35/95 base/growth for all of the different hitboxes. Press J to jump to the feed.

Mario's hits on frames 18-22, autocancels on <2 44>, and lasts until frame 74. People still consider Luigi a Mario clone in 2015? Mario's dsmash does 16 damage on the front swing, on both hitboxes, sending at sakurai angle with 40/75 base/growth. Hitbox size 800. [Comparison] (. Mario's down b hits more often, and has two hits near the fists during the intermediate hits. If you want to see these statistics for yourself, you can compare the two pages of their wikis, https://www.ssbwiki.com/Dr.Mario(SSBU) and https://www.ssbwiki.com/Mario_(SSBU) respectively, hopefully, this has been helpful!
Mario's bair eventually catches up to the hitboxes of doc's. cross subreddit shitposting, you're defining the meta, New comments cannot be posted and votes cannot be cast.

They also have different mechanics with their neutral airs, Mario does a reliable amount of damage while Dr. Mario's neutral air does more damage on the late hit (or I.E: The later you hit his neutral air, the more damage it does). Late nair has smaller hitboxes. Final aerial hitbox of Mario's downb sends at 80 degrees with 70/120 base/growth, dealing 3 damage. Doc's attacks deal more damage in general, Their specials work differently and their down specials are completely different, Doc has a "reverse sex kick" (Mario's neutral air, like many similar moves, does the most damage at the start of the move and loses power the longer it lasts; Doc's nair does more damage the longer it is out), They're considered completely different characters, not echoes. Was I just first to something? Autocancels on <2 36>. Doc's upb doesn't dip down very much compared to Mario's, causing him to have slightly better vertical reach compared to Mario. Doc's cape reaches out about 2300 size units horizontally. The backswing does 15 on id0 and 13 on id1, both with 40/75 base/growth. Check back later for more information as I add it!! Autocancels on <2 36>. They have a bounce multiplier of 0.9. Doc's fair has two hitboxes, the armpit and the fist. https://cdn.discordapp.com/attachments/182910393423888384/316764531319898124/GALEXX-157.png. (Dr. Mario's back-throw in particular is a fantastic kill throw.). Mobile-friendly Frame Data for Mario in Super Smash Bros. Doc's backair lasts from frames 6-16. Deals 3 damage. Props to you. Doc's uptilt for its first frame sends at a sakurai angle, with the same hitbox/size layout as Mario, dealing 10 damage with 20/95 base/growth on all hitboxes. Doc has up to two frames extra when rebounding from a clank on his animation. They also have different functions on their neutral special, Mario's is Fireball while Dr. Mario's is Megavitamin, if I can remember right fireball is less bouncy and does less damage while Megavitamin does more damage and is more bouncy.

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