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buff little mac


Thank you for the feedback, I guess I went a little to far with the whole excellent ground game part, I definitely feel like the suggestions you said are very effective, but part of my goal was to keep little mac, well little mac, Id prefer a nerf tbh. It would accentuate the problem that most people already have with his design, which is that you basically have to play super lame against him in order to win. Instead of retaining Brawl's 3D version of his original … How I would buff little mac. When it comes to balancing characters, I’m generally in the camp of “give characters better access to the tools they have and make their weaknesses more potent” as a general philosophy, but Mac is already such a polarizing character with the way he is now that I don’t know if I can apply the same rules to him. Welcome! While I'm normally an advocate for playstyle diversity in fighting games, I actually would prefer if Mac was made a little more generic. I might only ask for a couple more vertical inches on his up-b if anything — even that would go a long way, I might only ask for a couple more vertical inches on his up-b if anything — even that would go a long way. Thanks fir taking the time out of your day to read this! Having it confirm into a rapid jab that can do a ton of shield damage and having an on hit cancel into his smash attacks for a kill confirm (which already have super armor and pretty good frame data) would be way too busted, especially because in Ultimate you can jab directly out of a run. Before I felt lethal. I get the high priority thing, grab attacks being the only thing that can beat it like Buster Wolf, but seriously, it’s like a completely overpowered attack, and while buffing Little Mac, he should get nerfs too. "R" refreshes comments. Midgar Please read the rules before submitting content. Have Little Mac join the player's party in World of Light.With the exception of the third method, Little Mac must then be defeated on Boxing Ring. I'll just take the ability to side-b again after getting hit offstage, like that could be the only change he gets from this point on and I would be happy, no thank you, just give me 10% damage on literally everything, maybe 15%. Of course, the Ground KO would be unchanged. SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad, CA Privacy/Info We CollectCA Do Not Sell My Info. please buff little mac? Being the underdog has its own appeal. When Nintendo designed little mac I guarantee their intended use for him was a forward-smash-charging-at-the ledge 8 player ffa character. Personally I feel that little macs rapid jab finisher should be a kill move. Start-up lag is also shorter for the standstill grab, but not for the dash grab and turn grab. Never Buff Little Mac. So that means he should stay as a non-viable character? It's been a really obvious problem since the game has been out and they haven't fixed it or even tried. This would be to represent the bob and weave boxing style and even be reminiscent of how he was able to dodge and then counter attack in his games. I know this has been a topic of discussion for many, but I thought i would put my thoughts out there because I can, I want to start out by saying that I don't expect this opinion to change anything and understand Mr. Sakurai and his team are very busy making changes presented highly unlikely.

This would be a nod to how famous boxer Muhammad Ali would taunt his opponents, and to how boxing is a mental game just as much as a physical one. If they thought about competitive play for a split second his god awful design would have never made it into the game. I agree that Mac should be able to regain side b after getting hit out of it but I can’t say I’d be really happy with the rest of the changes. Grab: Little Mac's grab range has been improved a bit, and the grab hitbox lasts for 4 frames. I honestly there's a reson i'd want Min Min cut next game.


It is our aim to be a inclusive and wholesome place for all. I'm trying to end the game as fast as possible because he is one of the least fun characters to fight. Also make his up special quicker and have bigger side hitboxes to make for a good out of sheild option. You're browsing the GameFAQs Message Boards as a guest.

I mean... I’d still like the side b back. Another mechanic I would love to see little mac have is the spotdodge attack that terry has, and said attack could cancel into smash attacks. New comments cannot be posted and votes cannot be cast. For Super Smash Bros. Little Mac should be buffed, but not his air game. Just completely ruin him would be the best. Right now, Mac's a low tier, difficult, borderline bad-broken character...and that's just the way I like him. Get rid of some of his armor so that more characters can contest him on the ground, and then give him a little bit better aerial mobility and better recovery distance so that he's not dead in the water the minute you start camping. Posted by 5 months ago. Clear Classic Mode with Mario or any character in his unlock tree, being the 3rd character unlocked after Bayonetta. I get that someone might like him having the underdog aura around, but imo having him be able to die at 0 is too much. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Getting a little Mac buff". We get hit once off stage, chances are good that we're dead, How bad would it be if they made him really heavy lol, Make him heavier than Bowser, but make him launch like Puff, give him the speed of Byleth and the damage output of Sheik, Little Mac is a badly designed character that entourages camping and just isn’t very exciting.
Throws: All four of Little Mac's throws have received adjustments to their damage and knockback values, but they all deal up to 10% damage. So you're straight up forced to platform camp him and make him come to you to beat him. Ultimate have made Little Mac a force to be reckoned with, yet he is still receiving new buffs. ALL CHARACTERS NEED AERIALS, More posts from the SmashBrosUltimate community. Buffing him in a way that makes him fun to play AND to play against is much harder. Either one would fix him to the point of him being actually useable. © 2020 CBS Interactive Inc. All rights reserved. I disagree. He’s got his pros and cons. Most of all i want mac to have a rework, but buffs are a second best for me. A second side B, maybe better recovery, less KO cancels, etc. He holds his own online and when I play against my friends. The only thing I can think that will fix his recovery is allowing him to side B off stage twice, or have it refill if he gets hit. This extra rage effect would only last 13 seconds (much like clouds limit) and would also lead to mac being able to taunt online THE BIGGEST BUFF! I want to start out by saying that I don't expect this opinion to change anything and understand Mr. Sakurai and his team are very busy making changes presented highly unlikely. I used to love him in Sm4sh.

I feel like I’m forcing and trying too hard. Kind of like how the shotos can cancel aireals into specials.

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