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tempest cleric 5e

Append content without editing the whole page source. Consider this Domain for a blasting role, using spell slots on things like Call Lightning for consistent ranged damage. To put it in perspective, that’s basically using a reaction to cast a level 1 spell at someone hitting you. See pages that link to and include this page. Even with my gripes with the subclass, it still offers booming damage, shocking melee options, and spine-tingling flavor. No more failing Athletics checks because of that bulky suit of full plate. That’s not factoring out ranged abilities, either.

As levels go on, maxing out abilities like Call Lightning and Destructive Wave can do upwards of 100 damage, guaranteed, to targets. However, “thunder damage” is one of the elements that is most ignored by the. And the damage increases, making it up to 16 damage. Click here to toggle editing of individual sections of the page (if possible).

As good as multiclassing towards a Wizard can seem, the power of Heavy Weapons for this subclass is somewhat painful for the smaller races. And, the options get wild if you multiclass into Storm Sorcerer. in their blood, after all! Want to see your other Cleric options or how to optimize your character in general?

At level 2, your options are somewhat limited. In addition, heavy armor worsens their already low movement speed (without some Strength dedication, which may harm casting).

Common backgrounds for this class include vikings, warlords, demigods, or pious druids. Notify administrators if there is objectionable content in this page.

All in all, a pretty significant capstone.

Common backgrounds for this class include vikings, warlords, demigods, or pious druids. Clerics who want to deal just as much damage as they heal can refer to this guide of the ten best Cleric weapons in D&D 5e. These options focus primarily on damage and combat control, with a few utility spells. You get to fly around like Mary Poppins, but only when you’re outside.

They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. Considering you only really need Wisdom, Constitution, and some Strength, the Dwarf’s natural spread is fantastic. With luck, the campaign you will be in will be centered more on towns, invasions, or warfare… Otherwise, you might want to check with your GM before choosing Tempest Cleric for a late-game campaign. See our Tempest Cleric 5E Guide! or Thunderwave means dealing 16 damage for a use of Channel Divinity. You also gain proficiency with martial weapons and heavy armor. The blue dragons are somewhere in their blood, after all! The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. Or consider using it to augment your Storm Sorcerer, and really bring on the Thunder. These options focus primarily on damage and combat control, with a few utility spells.

Wikidot.com Terms of Service - what you can, what you should not etc. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You’ll be more easily accessible to any ally who needs a Cure Wounds or other form of aid. Call Lightning allows you to push someone back 10 ft once per turn, for 10 minutes. Adding to the frontline role with weapons like the Greatsword and Lance offers options for the frontliner to become more dangerous. View/set parent page (used for creating breadcrumbs and structured layout). At level 2, your options are somewhat limited. Call Lightning allows you to push someone back 10 ft once per turn, for 10 minutes. Also at 1st level, you can thunderously rebuke attackers. Obviously, this is quite big.

The Tempest domain in D&D 5E is rather simple. Similarly, Wrath of the Storm can trigger this ability and get a wonderful push-back as well, to avoid flanking rules (should your GM use them) or just to prevent multiple attacks. For Call Lightning, do remember this ability only triggers on a singular lightning bolt. Save my name, email, and website in this browser for the next time I comment.

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Your true 1st level ability comes as a counter-attack, lending credence to a melee build; Also at 1st level, you can thunderously rebuke attackers. Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. While the early game of the Tempest Domain is perhaps the strongest of all the domains, the lack of lightning spells means that your abilities and versatility will struggle, just a bit, during the mid-to-late game. Unless otherwise stated, the content of this page is licensed under. That’s not factoring out ranged abilities, either.

As a level 1 ability, this absolutely melts low-level attackers, so it’s important that you use this whenever you take damage. Dealing 2d8 damage in the early game is crazy good.

When you reach 14th level, the extra damage increases to 2d8. Good battle control, no save requirement. Spellcasting Focus. Creative Commons Attribution-ShareAlike 3.0 License. Even if the creature fails a save against a lightning spell, it gets pushed. That is significant, and gives your combat group a lot of room to breath. This is not as situational as it sounds; a lot of campaigns have to take place outside in the late game. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. The Tempest Cleric’s ability to blast is largely improved over the baseline Cleric. Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. The blue dragons are. Sadly, you have two options for this ability; Wrath of the Storm and Call Lightning. When you pick up this class, you’re getting proficiency with both heavy armor and martial weapons.

And, after all, those beards might be the most “viking” thing in the core rulebook!

Domain Spells. At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you. When you reach 14th level, the extra damage increases to 2d8. You can really make the fight into something that is highly beneficial to your team with good placement of these spells.

Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. The extra durability and wisdom of the Hill Dwarves make them far and away the best option for your typical Tempest Cleric.

No ordinary priest, a cleric is imbued with divine magic.

It also wouldn’t be so easily countered by being indoors. This starter subclass for the Cleric focuses on the aggressive usage of thunderbolts and lightning to slay their foes.

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An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. If you do, remember to invest heavily in Wisdom. Having constant flight is one of the strongest abilities possible for a melee combatant, so the Tempest Cleric getting it as a class ability frees up your item slots for magic items quite a lot. You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared. However, “thunder damage” is one of the elements that is most ignored by the Monster Manual, with not many creatures being resistant or immune to it. , the benefits of Heavy Armor are quite prevalent in 5E, and thus using it to build into the frontline role would be a major upside. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Divine Domain. A Lightning breath attack gets a lot of mileage from the lightning abilities in the domain, and gives you an additional option for area of effect. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. Because this ability isn’t applied to Thunder damage, the options a Cleric has for using this effect are rather dismal. Nice and simple!

Lightning Ball, Lightning Bolt, and even some shocking cantrips can use this ability quite well. Learn more with our Paladin 5E Handbook! This has a lot of potential throughout a Tempest Cleric’s career. Even then, maxing out the damage on Wrath of the Storm or Thunderwave means dealing 16 damage for a use of Channel Divinity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target.

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