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legendary eliwood

B : Hit and Run (Alternate : Lull Atk/Def) (.

Overall, while his combat potential may not exactly be his main selling point, Legendary Eliwood’s strong PRF skills in Ardent Durandal and (albeit to a slightly lesser extent) Vision of Arcadia distinguish him as one of the strongest buffers in the current state of the game, capable of being utilized effectively in practically any team composition. If using Galeforce as his chosen Special, Hit and Run and Drag Back are solid B slot skills that serve to capitalize on its ability to increase his maneuverability in the Player Phase, granting him a greater variety of defensive options to safeguard him from the scenario of being preemptively defeated by a foe in the Enemy Phase. Now you might be asking “why use ruptured sky over something like moonbow?”, and hear me out.

On the other hand, Eirika came with +Atk … If unavailable, Atk/Def Bond, Atk/Def Solo, and Sturdy Stance all make for solid alternatives to grant an appreciable increase to both his damage output and physical durability concurrently. This set takes a more generalist approach to Eliwood’s performance in the Player Phase compared and focuses more on heightening his damage, compared to the first’s more specialized capabilities. The Quickened Pulse seal can be equipped to ensure Galeforce’s activation without needing an enemy counterattack, just that Eliwood doubles. Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def. Fire Emblem is Copyright Nintendo and INTELLIGENT SYSTEMS 2017-2018. How to Get Legendary Eliwood / Illustrations / Voice Actor / Quotes, Mythic Heroes - Mila: Goddess of Love Featured Heroes, Register as a member and get all the information you want. Eliwood has -Atk unfortunately, but seeing as he has Death Blow 4 it’s not too bad (plus the main thing going for him is his bonus-doubler-granting weapon. Hector and Eliwood have one of my favorite friendships in the series. This significantly increases his offensive capability, so he can play both a support and attacker role in his teams. Def/Res makes for a worthwhile consideration as well. Mind if I add you in game? Legendary Eliwood’s status as a cavalry unit lets him benefit from fantastic mobility and access to class-exclusive buffs like Hone Cavalry, two advantages that he can utilize quite effectively to obtain commendable combat prowess.

Relatively worthless stat that can safely be decreased through nature. In addition, Fury possesses the benefit of elevating Legendary Eliwood’s stats to high enough levels such that he will commonly be the target of opposing Chill skills (barring Chill Res), furthering bus supportive capabilities in the sense that he can function as a lightning rod for such skills and prevent his allies from being negatively impacted by them. Steady Stance 4 is amongst one of the strongest Enemy Phase skills and fortunately enough, Legendary Eliwood can put it to great use here. FEH Content Update: 09/30/2020 - Mythic Hero ... +1 Brave hector performs as well or better than my max merge Brave ike. I prefer to run Glacies because Eliwood's visible resistance is the superior stat, so on the off chance he has to take a hit in enemy phase, his special still has some kick. Wish you all the best for the future banner too, his next banner return is alot better than the current one, but CYL is getting pretty close too. Legendary Eliwood’s native Rally Spd/Res+ makes for a fantastic option for his Assist thanks to its strong synergy with Ardent Durandal and Vision of Arcadia. Legendary Eliwood AND Legendary Eirika in the same circle! I have a spare laegjarn from the summer banner so I decided to max her hm asap and sac her for best boy. Additionally, when fielded in modes like Arena, the game will calculate his scoring potential as if he had 175 BST; this makes him one of the highest scoring cavalry units in the entire game.

Legendary Eliwood’s combination of decent HP and good Defense means that he can easily trade blows against opposing physical threats without suffering from a significant health decrease in the aftermath. Now's your chance to summon Eliwood: Blazing Knight during the Legendary Hero summoning event! Game8 - Your Go-To Platform For All Game Walkthroughs and Strategy Guides, In order for us to make the best articles possible, share your corrections, opinions, and thoughts about.

At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. Lastly, we all know how insane Eliwoods prf and c slot are , as they effectively grant the ally with the highest atk +12 atk and def. My choice of green is Lewyn, he has really strong base kit and I happen to pull a good boon, I needed a range unit in my team too. Chill skills complement this build’s intended playstyle perfectly and serve to further his ability to function as a benefactor to her team, providing both buff and debuff support concurrently. Given this build’s offensive nature, an Asset to either of his offensive stats is preferred. Key stats worth increasing through nature if possible. In addition, since Ardent Durandal’s buff will be provided to anyone who meets its requirement regardless of movement type, Legendary Eliwood can make for an extremely valuable support unit in class-exclusive team compositions since he is currently the only way in which non-infantry units can obtain access to Bonus Doubler. Now apparently anyone can have it.

Although Eliwood’s Player Phase performance is simply astounding, his Enemy Phase is conversely quite lackluster, which makes him rather inflexible as a unit.

This slot is somehow flexible, depending on your needs. On enemy phase he can easily tank dragons of any colour and non blue mages. Complementary stats that matter, but not to the point of picking them over key stats for nature increase. Though somewhat weaker, Swift Sparrow 2 may be considered due to its greater availability and similarly enhance his overall damage output in the Player Phase. His res is somewhat salvagable with the help of buffs.

Kaden Def/Res / Death Blow. His B slot is quite flexible and depends on personal preference, as well as where Eliwood is being used. Not sure on how practical it is though. I was rooting for you ; w ; He looks soo good! This is my +10 Eliwood's current set, and it breathed some new life into him after his original refine. You can save a comment for later by giving it a Like.As a member:Get access to several features! Dragon Fang and Glacies are potent Special choices here and can activate quite frequently despite their four-turn cooldown thanks to the refined Blazing Durandal’s effect, potentially activating in every combat if he doubles and his opponent counterattacks. Passive B: Chill Spd / Chill Atk / Guard / Quick Riposte. Chill Def and Chill Spd are especially noteworthy in this regard as they both assist in elevating his combat prowess substantially, the former doing so by directly increasing his raw damage output and the latter through a greater likelihood of performing and denying follow-up attacks.

This build primarily revolves around Eliwood initiating combat. If you are building a +10 merged L!Eliwood, we recommend +Spd. Press question mark to learn the rest of the keyboard shortcuts. A : Swift Sparrow 3 (Alternate : Brazen Atk/Spd 3, Swift Sparrow 2) Having too much atk without spd ain't gonna help to kill in most matchup, his base atk is also high enough to soak chill attack without the boon. I prefer Darting Blow so Eliwood still retains his ultimate speed, but Sturdy Blow also gives Ignis a leg up over Glacies. If provided with refresher support, Def Smoke is a great choice for Eliwood’s C slot to debilitate nearby foes; otherwise, class-exclusive buffs like Hone Cavalry are always solid alternatives. When he does, Swift Sparrow, Blazing Durandal, and Sturdy Blow bring him up to 59 Atk, 39 Def, and 46 Spd. If we assume Eliwood has a spd boon (which is the recommended for this build), than, in the order of Swift sparrow 3, Swift sparrow 2, attack/spd solo, and atk/spd bond, Eliwood will receive: |+6 atk +7 spd| |+4 atk +4 spd| |+6 atk +6 spd| and |+5 atk+5 spd|. Now's your chance to summon Eliwood: Blazing Knight during the Legendary Hero summoning event! I really like his legendary alt, hopefully I can get him and make a mixed team with his buddies.

But before that, intro.. Eliwood. Can't wait for CYL to make mono eliwood team possible! At start of turn, grants 【Bonus Doubler】to ally with the highest Atk. Eliwood has several differences from the other Lords in Fire Emblem: The Blazing Blade. With his superboon in Atk, L!Eliwood gains +4 in Atk, allowing him to increase his overall damage output significantly. ), Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki, Marvel's Avengers Guide & Walkthrough Wiki, Final Fantasy Crystal Chronicles Guide & Walkthrough Wiki, Pokémon Café Mix Guide & Walkthrough Wiki.

Sounds amazing...but likely extremely hard to pull off in practice, especially since at least one has to also be a dragon if you want his C skill as well.

Passive A: Swift Sparrow / Atk/Spd Solo / Fury / Death Blow. Legendary Eliwood’s native Death Blow is a formidable choice as well, but its lack of an accompanying Speed boost can render his ability to reliably perform follow-up attacks severely lacking. His Res stat is rather low to begin with, so it is an ideal dump stat. Hahah I would've rather use those orbs for Dimitri, fByleth and Brave Eliwood in the future. Third and Forth are enemy phase kit. In addition to the typical recommended +SPD or +ATK IVs, a +DEF IV may also be considered to directly diminish the amount of damage Legendary Eliwood receives from sustained offensive pressure. +SPD: Featuring a respectable, albeit somewhat middling base Speed stat, Legendary Eliwood benefits massively from receiving a +SPD IV. Since this build sees Legendary Eliwood take a more aggressive playstyle than the first, his choice of IVs are accordingly much more impactful, with a Speed Asset being ideal to increase his chances of performing follow-up attacks. Overall , Eliwood isn’t the best Offensive swordsman, not even close to the large pool of sword units in the game, but that doesn’t make him a terrible unit.

Passive A: Steady Stance 4 / Atk/Def Solo / Atk/Def Bond / Sturdy Stance / Fury. I would love to have people who appreciate Eliwood on my friend list, wow this is a disgustingly well-built team.

Now this build originally involved having ruptured sky as his special, and def/res ruse in his b slot, but this sites skill list hasn’t been updated to feature these skills in builds yet, and they are also expensive to acquire so having chill def and moonbow as budget alternatives is still very good. It requires the least amount of setup ( just need to build around one unit having the highest attack) , and with this buff, you can make any unit with piss poor def (20 or below) have decent physical bulk, as well as making glass cannons be even more glass cannon-y haha. He needs even more ATK (but not too much) and more defenses so he could survive from some deadly high damager units during processing the Galeforce. The standard offensive A slot skills will work perfectly here as well. Key stats worth increasing through nature if possible. Overall I'm really happy how his legendary alt turns out, from based wada sachiko artwork to his overall kit to his stats. Alternatively, the Darting Blow and Brazen Atk/Spd seals can be considered to bolster his performance as an offensive nuke by heightening his raw stat values instead.. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. Every hit and runner's blood and flesh, this is required for hitting and running with proper means.

Eliwood has -Atk unfortunately, but seeing as he has Death Blow 4 it’s not too bad (plus the main thing going for him is his bonus-doubler-granting weapon.

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