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tf2 soldier smash bros


Quick. A good one. For Super Smash Bros. Maybe the tilts and one of the specials? If Nintendo expresses Soldier in Smash the way he is expresses himself in the universe of TF2, it could captivate a lot of casual Smash players to the character and spirit of TF2 while also introducing them to what I believe is the most important aspect of TF2: rocket jumping. The reason i'm doing this is because I completely adore TF2 and Smash and I even main Heavy in TF2. Scout. Many TF2 players say that Heavy is the face of the game since he appears on the box art for the game and he had the first Meet the Team video but in my opinion, Heavy lacks the personality and pure comedy that Soldier brings to this game, Heavy's character is quite rigid and Soldier achieves comedy just by being Soldier (i.e.

Scout: A great one. Flags . Another decent one. Hitting an enemy will raise their percentage based on how much damage would normally be dealt; the percentage of the last enemy to be hit is visible on the bottom-right for a few seconds. Everyone’s favorite main and heavy’s unfortunate in-law, the soldier. He would only come back stronger), I feel like if any TF character would be in Smash, it would be Heavy, simply because he's so iconic, but I think the best characters would probably be Demoman or Soldier, simply because they're the only characters with an actual recovery (Other than maybe scout? Double jump. Team Fortress 2’s Heavy has topped the largest Super Smash Bros Ultimate fan vote in history to take the crown of most-requested DLC fighter. Where as the Soldier had a weapon for almost every situation you could think of. Detonator/scorch shot self-damage recovery, the jetpack (of course) and even hanging from the ledge with a melee weapon (most are the correct shape). Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Heavy TF2 Confirmed? Spy: Might be possible. Press J to jump to the feed.

To end it, the medic pops kritz on the playable class, who then unleashes one final attack (Scout uses scattergun, soldier rocket, pyro flamethrower, heavy minigun, demo granade launcher, engi shotgun, medic's ignored, sniper uses kukri, spy uses revolver) So standard smash ultimate final smash (HIT THEM LOTS OF TIMES), I feel spy is the most viable character to put in smash because his disguises can open up a lot of moves.
This is a Petition to get the Big Strong Russian Mercenary into Super Smash Bros Ultimate. Metal regens slowly, faster when near a dispenser. And possibly using the gunslinger as a propeller (like a helicopter) or the Jackhammer or bison as other upwards-momentum generating options. Also I just love the idea of his spike move in the air being the market gardener. Medic: Mediguns become useless, and while melees have some variety and the crossbow and syringe guns can provide some firepower, not too great.

When I first started playing TF2, I actually wanted to main and play Heavy at all times because I thought that since he was the most powerful class in the game he could just steam roll any opposition, I even used the Huo-Long Heater as my main go-to weapon because I thought it would make me immune to backstabs but over time I began to realize just how ineffective he was in many situations. Please contact the moderators of this subreddit if you have any questions or concerns. Admin.

The Thermal Thruster. Everyone’s favorite main and heavy’s unfortunate in-law, the soldier. Time for the Direct Hit, phlog?

where all the mercs (except medic and the class that was being played) unleash attacks on the targets. ". 0.

One with so much potential and interesting mechanics. I got this question yesterday, I was having this conversation with my friend, and we both think heavy should be the one,but we also thinks he can't really do that much of special moves so we starts thinking about others like scout,engi,soldier,pyro etc. Thanks. (>_<) Requirements. However I have thought of a different class.
Very agile, lots of movement options (Atomizer, soda popper, Force-a-nature, double jump), Attacks: Sandman taunt kill for smash attack, scatterguns, shortstop shove, pistols, mad milk, flying gulliotine, all the bats, the sandman/wrap assassin ball, lots of possible attacks, Soldier: Very few movement options, but ROCKET JUMPS could be great, if you somehow possible to detonate mid-air. For Super Smash Bros. Serious Saturday has begun (00:00 UTC) - Please refrain from posting any screenshots or memes for the next 24 hours. Wrenches and the gunslinger on top. By using our Services or clicking I agree, you agree to our use of cookies. However I have thought of a different class. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Will there be TF2 spirits? ". Definitely Scout. We want the TF2 Heavy in smash because we see he fits in all the criteria. Pyro has a recovery. I think that including Soldier in such a large outlet like Smash would get new players interested in this easy-to-use but hard-to-master class sooner rather than later thus increasing their skill in the game and confidence when playing TF2. I imagine him being an air demon, having potentially endless time in the air with rocket jumps, using his launcher to attack from above, using his parachute to stay airborne longer, and if he HAS to come to land, he can crash down on opponents with the mantreads. High level Rocket jumping takes quite a while to master and is so important to this game to the point where if you want to gauge how competent a player is in TF2 all you have to do is watch how they rocket jump and for this reason I will never understand why some players complain about or despise Soldier mains. Press question mark to learn the rest of the keyboard shortcuts. Request Expired . Engi: Modifies the battlefield as a gimmic, building temporary structures to teleport around the stage, while using a sentry and a wrangler for more power (sentry will first have to deploy) and dispenser as a sort of "barrier" that does not heal, but does restores the metal. Sapper to stun for a tiny moment and invis watch to become invisible for a moment to get behind and unleash the backstab. For smash attacks, the taunts (All taunts fit the criteria, tbh) and for recovery, eureka effect teleports straight up, or possibly like Pikachu's quick attack. The Smash Bros. mod uses a variant of Arena mode, giving each player 3 lives.

As for attacks, sentry w/wrangler was mentioned, and shotguns, pomson, rescue ranger, pistol, short circuit is a great one, with the giant energy ball and the short-range energy fizzle (both take a bit of metal). A force of nature for recovery.

Rocket jumping at the highest level is very difficult, but I feel that if Soldier was included in Smash instead of Heavy it could inspire so many to pick up TF2 and give it try and they will realize how fun it is jump around in the game and be nearly unstoppable while also being useful to their team. I hope that the Heavy update can change that one day but on the other hand Soldier is extremely versatile and useful and is almost always required for any situation in the game. Players start at 0%, displayed in the bottom-left of the screen. Report. Heavy does not have all of these options, in fact, not many classes have these many options but Soldier currently has the most weapon unlocks in the game and in my opinion this should make Nintendo's incorporation of Soldier in Smash so much easier since they would have so much more content to work and experiment with when developing his fighting kit. Pyro: Another great one.

One with so much potential and interesting mechanics. I am a bot, and this action was performed automatically. More strict rules for posting apply today.

Not very good. Too many sentries on the enemy team? I have heard a lot of people say that heavy would be the best for smash, seeing that he is the face of TF2. I have heard a lot of people say that heavy would be the best for smash, seeing that he is the face of TF2. I think that TF2 players who want to vote for Heavy to be included in Smash are making a big mistake, I see this as an opportunity to use a character that would be memorable in a game such as Smash while also introducing non-TF2 players to a class that could make TF2 way more fun for them if they ever gave TF2 a chance. But there are already so many fast strong boys in smash there's really no point). Demo: Loose cannon, shield charges, stickyjumper for recovery, and in combat, bouncy granades and stickybombs that can be set, alongside loose cannon bombs, charges, and melees provide lots of options for demo's attacks. Smaller weapons. And perhaps the weapons he was given could give him some of the most unique (and creative) mechanics in the game. Overview. As for movement? And pyro's comboes on burning enemies could be added too! Permits . or all of Soldiers actions and dialogue from Expiration Date). Many will quit once it gets too hard but I think a few might stick around and keep going at it. Battalions Backup ready for duty ...and so on. Final smash: use the primary weapon to deal lots of knockback, kicking all the enemies caught in the activation box to a tf2 map (hightower, rock formations?) (PS: canonically speaking, soldier cannot die to Galeem. Equip Manntreads, there's a Trolldier? It would orobably be heavy none the less. This Request has passed its delivery deadline. The Heavy is a Video Game Character, A Video Game Icon, and Has Impacted the Gaming community in many ways. The Heavy is probably one of the most recognizable classes in TF2 as he is the most prominent within the marketing of the game. Heavy: Little mobility, and attacks would mostly be "punch, minigun, shotgun, punch2, minigun2, shotgun2" and so on. Soldier. Someone who has never really played TF2 might think that since Heavy is the most known class therefore he must be either the most powerful class or most used class in the game but Heavy struggles a lot in this game and many who pick him up in the beginning almost always drops him soon after or just uses him less. In order to get very good at rocket jumping you need to put in a lot of hours in jump servers as Soldier and then when you feel comfortable with your jump skills you begin to apply them in Valve pubs/MGE/Community Servers to see how you well you preform and you must do this over and over until probably moving up to competitive, basically anyone who wants to be incredible and competent in TF2 must become a Soldier main at some point. Black Box-Conch combo to the rescue, Pyro denying your movement with airblast? The disguises have different cosmetic load outs, (Ground) A = knife (backstabs or facestab), Disguises cycle like peach’s smash weapon, Up smash = pyro rainbow/gunslinger Side smash = decapitate/spinal tap/home run Down smash = double showdown/kamikaze soldier taunt, (Air) Up A= kukri/sword Side A= bat/axe DownA= Market Garden, (Ground) Neutral B = pistol Side B= minigun/flamethrower Up = B rocket jump Down B = (normal) inviswatch/(custom 1) deadringer counter/ (custom 2) change load out

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